Five Pebbles

Generally considered the most story-important region, exploration of Five Pebbles is mostly conducted in zero-gravity because of the computer´s massive size. Within this huge region that player will find painfully bright confluxes, rotting chambers, giant batteries, gravity warpers, and the Iterator Five Pebbles himself. There are two gates to the Exterior at the bottom and top of Pebbles, the top leading to The Wall and the bottom leading to The Underhang. Pebbles also has the largest diversity in environments in his region, with 4 subregions;

Unfortunate Development- A bunch of rotting chambers and corridors infected by the same rot that created the Daddy Long Legs made by Five Pebbles in an attempt to free himself from his laborious existence One of the two ways the player can get to the General Systems Bus from the south entrance of Pebbles.

Recursive Transform Arrays- A menagerie of cramped corridors crowded by huge batteries that power Five Pebbles but will fry you. Small and easy to traverse if the player can jump straight in zero gravity. One of the two ways the player can get to the General Systems Bus from the southern entrance of Pebbles. General Systems Bus- The last few rooms that must be traveled before you enter Five Pebbles´ chamber populated by biomechanical organisms of all kinds. There is no threat of dying here aside from Pebbles killing you himself, and is connected to the Memory Conflux and the Recursive Transform Arrays Memory Conflux- A collection of brightly lit square rooms with almost no predators, the lowermost ones suffering from the rot from Unfortunate Development. Not dangerous and full of edible neurons, but tedious to navigate. Connects all of the subregions of Five Pebbles.

Five Pebbles- All Modes-

 * Daddy Longlegs
 * Neuron Fly

Recursive Transform Array-

 * Neuron Fly

Memory Conflux-

 * Neuron Fly

Unfortunate Development-

 * Neuron Fly
 * Daddy Longlegs
 * Proto Longlegs

General Systems Bus-

 * Neuron Fly